Just lend the Sonic Impact the later possible to not interrupt the combo. Kiai Canon (2xA, B) > Smash > Sonic Impact > Step-In Strike Throw is a great melee combo since it bypasses ennemy's guard and does heavy damages (2xA and fully charged Kiai Canon Smash does almost same damages than 4xA and Heavy Finish + Heavy Crush and more damages than 4xA and a full charged smash [but less than a following Punishing Attack or Dragon Homing Smash, which ennemy can evade). Just time the Step-In, just when the opponent moves, if you Step-In too soon, he will see your counter-attack position and attack in a way you can't counter. Kaio-ken Attack > Step-In Strike Throw exploits the proximity at the end of the Kaio-ken Attack to counter-throw the ennemy, who almost always rises trying a direct punch. Seconds are Kiai Canon Smash, Sonic Impact and, in a lesser mesure, Massive Throw. Use and abuse them, the first when you and your ennemy punches at same time, the second whenever you are close to your ennemy, including after Rush In. Bests are Body Strike and Step-In Strike Throw, which are counter-attacks. Luckily, Goku has almost all melee moves, minus Rolling Hammer and disorienting effects. As Kamehameha and Kaio-ken Attack have the same cost (3 Ki bars), the most reliable Blast 2 move is the Kaio-ken Attack (more powerful than an uncharged Kamehameha, but less powerful than a charged one), which is a short-ranged rush that teleports at center of the arena and leaves the opponent right in front of Goku. Once again, it represents a huge Blast Stock cost, ratio damages per Blast Stocks are the weakest of the game.Īt last, for his Blasts 2, Kamehameha has the common downside of chargeable attacks, the predictability. Give me your energy ! serves to form the Spirit Bomb (or Genkidama), then to boost it up twice. The fact Kaio-ken nearly doubbles Kaio-ken Attack doesn't soften the gap. Kaio-ken refills the Ki gauge and grants traditional "power up" bonuses, minus the Ki charge speed malus, but downside is it doesn't grant the Max Power Mode like many "power up" Blast 1, drains Ki continuously, forbids charging Ki and costs a huge 3 Blast Stocks. Suprisingly, Base Goku is harder to play than the major part of the cast.
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